In-Vehicle Invulnerability: Unless their vehicle outright explodes, the driver character will never really take any damage from crashes or impacts.Every Car Is a Pinto: Good luck finding any racing game where the vehicles don't end up exploding when damaged enough.Drives Like Crazy: Less-skilled players are prone to this.Competitive Balance: Vehicles are usually divided in three general archetypes: light and slow, but with good acceleration and handling (the equivalent of a Fragile Speedster), heavy and fast, but nearly unsteerable (the equivalent of a Mighty Glacier), and, finally, the balanced one.If the car is using weapons instead, then that's already getting into Vehicular Combat and Weaponized Car territory. Car Fu: There's nothing stopping a player from just ramming their vehicle into the competition.The Big Race: Inevitable for any racing game with a plot.This just happens to promote the idea that dangerous driving has no consequences, but hey, at least our car looks good. Generally, the terms of the license require that the cars be invulnerable unless the developer is willing to pay a much higher price for the license, as auto manufacturers don't want people to think their cars get damaged easily. If the game has real cars in it, the names and likenesses are licensed from the manufacturer(s). Most arcade racers are "full contact" racing, where you are encouraged to shove your opponents into barriers or blast them out of the way with power ups. Most games based on real-life motorsport, such as the Formula One series, involve driving around a track with set rules of noninterference with your competitors. Simulation-style racing games are generally "no contact" affairs, just as in real life. Toward the arcade end, brakes are nearly unnecessary toward the simulation end, brakes are the only thing saving you from skidding head-on into the wall and cars are as close as can be made to their Real Life analogues. Most racing games are Driving Games and when it comes to driving they sit on a line between "arcade" and "simulation".
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